Current status :
I'm working as a Level Artist Junior at
Ubisoft on
Ghost Recon : Future Soldier.
EXPERIENCE
Valve Software
February 2011, contractual level design / art :
koth_lakeside. Team Fortress 2.
Hydravision Entertainment
January to April 2011, intern level / 3D artist on
Snipers.
Valve Software
October 2010,
Artpass Contest, level art :
cp_mountainlab. Team Fortress 2.
SKILLS
- Level design & building, artistic environment composition and lighting. Involved in environment optimization and gameplay needs such as collisions and visibility.
- Real time high and low poly modeling, UV unwrapping and texture baking. Good efficiency in prop creation and optimization.
- Texturing using photographic sources, high poly modeling and Photoshop and X-Normal tools for the creation of diffuse, normals and specular maps.
- Basic rigging, skinning an animation knowledge with Autodesk Maya as a plus.
Software skills :
- Valve Hammer Editor 4
- Unreal Editor / UDK
- X-normal
- ZBrush (sculpting)
- Adobe Photoshop Studio
- Autodesk 3D Studio Max
- 3D Coat
- Autodesk Maya (basic knowledge)
EDUCATION
2008 - 2011 : Bachelor's degree in graphics design specialized in video games at
Haute Ecole Albert Jaquard, Belgium.
2006 - 2008 : DUT in mechanical production engineering (two-year undergraduate technical diploma) at IUT de Rennes, France.
2006 : Baccalauréat (french secondary school diploma) in engineering science.