Current status :

• I'm working as a Level Artist Junior at Ubisoft on Ghost Recon : Future Soldier.


EXPERIENCE

Valve Software
February 2011, contractual level design / art : koth_lakeside. Team Fortress 2.

Hydravision Entertainment
January to April 2011, intern level / 3D artist on Snipers.

Valve Software
October 2010, Artpass Contest, level art : cp_mountainlab. Team Fortress 2.

SKILLS

- Level design & building, artistic environment composition and lighting. Involved in environment optimization and gameplay needs such as collisions and visibility.

- Real time high and low poly modeling, UV unwrapping and texture baking. Good efficiency in prop creation and optimization.

- Texturing using photographic sources, high poly modeling and Photoshop and X-Normal tools for the creation of diffuse, normals and specular maps.

- Basic rigging, skinning an animation knowledge with Autodesk Maya as a plus.

• Software skills :
- Valve Hammer Editor 4
- Unreal Editor / UDK
- X-normal
- ZBrush (sculpting)
- Adobe Photoshop Studio
- Autodesk 3D Studio Max
- 3D Coat
- Autodesk Maya (basic knowledge)

EDUCATION

• 2008 - 2011 : Bachelor's degree in graphics design specialized in video games at Haute Ecole Albert Jaquard, Belgium.

• 2006 - 2008 : DUT in mechanical production engineering (two-year undergraduate technical diploma) at IUT de Rennes, France.

• 2006 : Baccalauréat (french secondary school diploma) in engineering science.